The Demon's Fist: Difference between revisions
No edit summary |
|||
| (5 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
[[Category:The Demon's Fist]] | [[Category:The Demon's Fist]] | ||
''The Demon's Fist'' | ''The Demon's Fist'' was a biweekly Eberron campaign for D&D 3.5e run by [[Jon Bristow]]. | ||
==Heroes== | ==Heroes== | ||
===The Sharn Collection Agency=== | ===The Sharn Collection Agency=== | ||
| Line 17: | Line 17: | ||
==The Story So Far== | ==The Story So Far== | ||
'''[[Full summary]]''' (500xp to anyone who contributes "significantly" to it.) | |||
===[[:Category:Episode 1:The Dig|Episode 1:The Dig]]=== | ===[[:Category:Episode 1:The Dig|Episode 1:The Dig]]=== | ||
[[Part 1:The Commission]] | [[Part 1:The Commission]] | ||
| Line 69: | Line 70: | ||
''...in which they have trouble with the mail, a new contract is signed, and Codee wins a drinking contest.'' | ''...in which they have trouble with the mail, a new contract is signed, and Codee wins a drinking contest.'' | ||
*[[Part 3:The Mror Deeps]] | *[[Part 3:The Mror Deeps]] | ||
''...in which they learn about traps, take on some companions, and Leap proves not all clerics charge for their services.'' | |||
*[[Part 4:Demons and Devils]] | |||
''...in which good things have rotted, evil is set loose, and Brannek is very enthusiastic.'' | |||
*[[Part 5:Back Doors]] | |||
''...in which doors close, planes are visited, and Movena kills someone's god.'' | |||
*[[Part 6a:Where Giants Stood]] | |||
''...in which strange elves ask a favor of them, the dead walk, and Codee damages her armor.'' | |||
*[[Part 6b:Where Giants Stood]] | |||
''...in which artifacts are found, archeaologists try to kill them, and Qaxq finds a new toy.'' | |||
Latest revision as of 18:51, 19 September 2009
The Demon's Fist was a biweekly Eberron campaign for D&D 3.5e run by Jon Bristow.
Heroes
The Sharn Collection Agency
Allies
Villains
- Djanruti
- Lucan Stellos (deceased)
- The Emerald Claw
- The Mysterious Soulknives (deceased)
- Clan Boromar
The Story So Far
Full summary (500xp to anyone who contributes "significantly" to it.)
Episode 1:The Dig
Part 1:The Commission
...in which bottles are bought and broken, a contract is signed, and Tick is made to carry someone's portable battering ram.
Part 2:Whispers on the Train
...in which many people crowd outside a door, a suspicious request is made, and Schwabus rides in baggage.
Part 3:Hope and the Jungle
...in which they find a guide, tresspass on ceremonial grounds, and Vincent has trouble with blindness.
Part 4:The Dig
...in which ghosts are spooked, lizardfolk spit acid, and the ogre paying them rudely dissapears.
Part 5:A return to Hope
...in which a better guide is found, a deal is made, and Codee gets a new hat.
Part 6:The Black Pyramid
...in which they learn about teleporters, look too closely into vats of poison, and Brannek saves some lizardfolk.
Part 7:Soulknife Guardians
...in which they all receive medals, a crystal causes some trouble, and Tick gets turned off.
Part 9:T-Rex Attack
...in which ropes are cut, an accusation is made, and Qasq needs a new foot.
Episode 2:Revelations
...in which yet another person wants an artifact, a demon is debated, and Codee won't take off her circlet
...in which they learn about rakshasa, a few books are read, and Qasq makes a new foot.
...in which temples are visited, incense burned, and Vincent discovers he is very unwelcome in town.
...in which they bargain for transportation, a submarine is aquired, and Schwabus visits the nudie bars.
...in which elementals crash, a vampire appears, and the dinosaur makes a narrow escape.
Episode 3:The Fall of the Cloud's Destiny
...in which no one gets a good night sleep, a few spiders are killed, and Schwabus plays victim.
...in which they are framed for murder, a vampire is slain, and someone wants to burn Codee alive.
...in which an ally is foisted upon them, a library is found, and Vincent learns to hate cloaks.
...in which a druid's reading is disturbed, roaches swarm, and Qasq falls in a hole.
Episode 4:Aundair, Karrnath, and Beyond
...in which there are many illusions, a friend betrays, and Schwabus says 'Git!' for the last time.
...in which they have trouble with the mail, a new contract is signed, and Codee wins a drinking contest.
...in which they learn about traps, take on some companions, and Leap proves not all clerics charge for their services.
...in which good things have rotted, evil is set loose, and Brannek is very enthusiastic.
...in which doors close, planes are visited, and Movena kills someone's god.
...in which strange elves ask a favor of them, the dead walk, and Codee damages her armor.
...in which artifacts are found, archeaologists try to kill them, and Qaxq finds a new toy.