Truth: Difference between revisions

From JonnyBWiki
Jump to navigation Jump to search
Cikevin (talk | contribs)
No edit summary
Cikevin (talk | contribs)
No edit summary
Line 14: Line 14:
<table border="1" cellspacing="0" cellpadding="4">
<table border="1" cellspacing="0" cellpadding="4">
<tr><td>Cool</td><td align="right">0</td></tr>
<tr><td>Cool</td><td align="right">0</td></tr>
<tr><td>Hard</td><td align="right">+1</td></tr>
<tr><td>Hard</td><td align="right">+2</td></tr>
<tr><td>Hot</td><td align="right">-1</td></tr>
<tr><td>Hot</td><td align="right">-1</td></tr>
<tr><td>Sharp</td><td align="right">+1</td></tr>
<tr><td>Sharp</td><td align="right">+1</td></tr>
Line 22: Line 22:
<table border="1" cellspacing="0" cellpadding="4">
<table border="1" cellspacing="0" cellpadding="4">
<tr><td>[[Bo|Bo, the Angel]]</td><td align="right">+3</td></tr>
<tr><td>[[Bo|Bo, the Angel]]</td><td align="right">+3</td></tr>
<tr><td>[[Jimmy|Jimmy, the Driver]]</td><td align="right">+3</td></tr>
<tr><td>[[Boba|Boba, the Faceless]]</td><td align="right">+1</td></tr>
<tr><td>[[Max|Max, the Gunlugger]]</td><td align="right">+2</td></tr>
<tr><td>[[Max|Max, the Gunlugger]]</td><td align="right">+2</td></tr>
<tr><td>[[Millbar|Millbar, the Hoarder]]</td><td align="right">+3</td></tr>
<tr><td>[[Millbar|Millbar, the Hoarder]]</td><td align="right">+3</td></tr>
<tr><td>[[Sin|Sin, the Brainer]]</td><td align="right">+2</td></tr>
<tr><td>[[Violetta|Violetta, the Battlebabe]]</td><td align="right">+2</td></tr>
<tr><td>[[Violetta|Violetta, the Battlebabe]]</td><td align="right">+2</td></tr>
</table>
</table>
Line 37: Line 38:
* Divine protection (1 armor, doesn't stack)
* Divine protection (1 armor, doesn't stack)


Gear: oddments worth 2 Barter
Skinner Moves:
* Lost (+weird to call someone to me, and +1 forward on 10+)


Gear:
* oddments worth 6 Barter
* big knife, 2 harm, hand
* .38 revolver, 2 harm, loud, reload, close
* hand-cranked flashlight


Advancements:
Advancements:
* get +1 hard
* get a new hocus move (fucking wacknut)
* get a new hocus move (fucking wacknut)
* get a new hocus move (divine protection)
* get a new hocus move (divine protection)
* follower option (commerce)
* choose a new option for your followers (growth)
* choose a new option for your followers (successful commerce)
* get a move from another playbook (Lost, from the Skinner)


== The Happening ==
== The Happening ==
Line 49: Line 59:
* congregating in their own communities
* congregating in their own communities
* Fortune +2
* Fortune +2
* Surplus: 1-barter, party, stupor, insight
* Surplus: 1-barter, party, stupor, insight, growth
* Want: desertion, savagery
* Want: desertion, savagery
* Joyous and celebratory (Surplus: +party)
* Joyous and celebratory (Surplus: +party)

Revision as of 19:52, 24 January 2012

Truth Brightman, the Hocus

Look: Male, fetish (vinyl-coated cloth) vestments, severe face, mesmerizing eyes, lanky body. Somewhat resembles Z-Man from Beyond the Valley of the Dolls.

Outlook: You've got to look beyond this mundane world. Our brains are made to be altered.

Truth lives in an old greenhouse in the Pastures of Walescoot, among the Halls of Wonder. Much of the original structure has collapsed, and the rest has been covered over time with a mixture of tarps and various scraps of plastic sheeting to provide protection from the elements. The remaining part of the greenhouse is more than large enough to accommodate the Happening.


Cool0
Hard+2
Hot-1
Sharp+1
Weird+3
Bo, the Angel+3
Boba, the Faceless+1
Max, the Gunlugger+2
Millbar, the Hoarder+3
Sin, the Brainer+2
Violetta, the Battlebabe+2


Hocus Moves:

  • Fortunes (roll to see if followers have good times or bad)
  • Frenzy (manipulate mobs)
  • Charismatic (+weird instead of +hot to manipulate people)
  • Fucking wacknut (weird+3)
  • Divine protection (1 armor, doesn't stack)

Skinner Moves:

  • Lost (+weird to call someone to me, and +1 forward on 10+)

Gear:

  • oddments worth 6 Barter
  • big knife, 2 harm, hand
  • .38 revolver, 2 harm, loud, reload, close
  • hand-cranked flashlight

Advancements:

  • get +1 hard
  • get a new hocus move (fucking wacknut)
  • get a new hocus move (divine protection)
  • choose a new option for your followers (growth)
  • choose a new option for your followers (successful commerce)
  • get a move from another playbook (Lost, from the Skinner)

The Happening

  • 20 or so followers
  • congregating in their own communities
  • Fortune +2
  • Surplus: 1-barter, party, stupor, insight, growth
  • Want: desertion, savagery
  • Joyous and celebratory (Surplus: +party)
  • Rigorous and argumentative (Surplus: +insight)
  • Drug-fixated (Surplus: +stupor)
  • Decadent and perverse (Want: +savagery)
  • Successful commerce (+1 fortune)