Truth: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 14: | Line 14: | ||
<table border="1" cellspacing="0" cellpadding="4"> | <table border="1" cellspacing="0" cellpadding="4"> | ||
<tr><td>Cool</td><td align="right">0</td></tr> | <tr><td>Cool</td><td align="right">0</td></tr> | ||
<tr><td>Hard</td><td align="right">+ | <tr><td>Hard</td><td align="right">+2</td></tr> | ||
<tr><td>Hot</td><td align="right">-1</td></tr> | <tr><td>Hot</td><td align="right">-1</td></tr> | ||
<tr><td>Sharp</td><td align="right">+1</td></tr> | <tr><td>Sharp</td><td align="right">+1</td></tr> | ||
| Line 21: | Line 21: | ||
</td><td align="right"> | </td><td align="right"> | ||
<table border="1" cellspacing="0" cellpadding="4"> | <table border="1" cellspacing="0" cellpadding="4"> | ||
<tr><td>[[Bo|Bo, the Angel]]</td><td align="right">+ | <tr><td>[[Bo|Bo, the Angel]]</td><td align="right">+3</td></tr> | ||
<tr><td>[[ | <tr><td>[[Boba|Boba, the Faceless]]</td><td align="right">+1</td></tr> | ||
<tr><td>[[Max|Max, the Gunlugger]]</td><td align="right">+2</td></tr> | <tr><td>[[Max|Max, the Gunlugger]]</td><td align="right">+2</td></tr> | ||
<tr><td>[[Millbar|Millbar, the Hoarder]]</td><td align="right">+3</td></tr> | <tr><td>[[Millbar|Millbar, the Hoarder]]</td><td align="right">+3</td></tr> | ||
<tr><td>[[Sin|Sin, the Brainer]]</td><td align="right">+2</td></tr> | |||
<tr><td>[[Violetta|Violetta, the Battlebabe]]</td><td align="right">+2</td></tr> | <tr><td>[[Violetta|Violetta, the Battlebabe]]</td><td align="right">+2</td></tr> | ||
</table> | </table> | ||
| Line 35: | Line 36: | ||
* Charismatic (+weird instead of +hot to manipulate people) | * Charismatic (+weird instead of +hot to manipulate people) | ||
* Fucking wacknut (weird+3) | * Fucking wacknut (weird+3) | ||
* Divine protection (1 armor, doesn't stack) | |||
Skinner Moves: | |||
* Lost (+weird to call someone to me, and +1 forward on 10+) | |||
Gear: oddments worth 2 | Gear: | ||
* oddments worth 6 Barter | |||
* big knife, 2 harm, hand | |||
* .38 revolver, 2 harm, loud, reload, close | |||
* hand-cranked flashlight | |||
Advancements: | Advancements: | ||
* get +1 hard | |||
* get a new hocus move (fucking wacknut) | * get a new hocus move (fucking wacknut) | ||
* get a new hocus move (divine protection) | |||
* choose a new option for your followers (growth) | |||
* choose a new option for your followers (successful commerce) | |||
* get a move from another playbook (Lost, from the Skinner) | |||
* advance three moves (seize, manipulate, and open mind) | |||
== The Happening == | == The Happening == | ||
* 20 or so followers | * 20 or so followers | ||
* congregating in their own communities | * congregating in their own communities | ||
* Fortune + | * Fortune +2 | ||
* Surplus: 1-barter, party, stupor, insight | * Surplus: 1-barter, party, stupor, insight, growth | ||
* Want: desertion, savagery | * Want: desertion, savagery | ||
* Joyous and celebratory (Surplus: +party) | * Joyous and celebratory (Surplus: +party) | ||
| Line 54: | Line 66: | ||
* Drug-fixated (Surplus: +stupor) | * Drug-fixated (Surplus: +stupor) | ||
* Decadent and perverse (Want: +savagery) | * Decadent and perverse (Want: +savagery) | ||
* Successful commerce (+1 fortune) | |||
Latest revision as of 23:26, 3 April 2012

Truth Brightman, the Hocus
Look: Male, fetish (vinyl-coated cloth) vestments, severe face, mesmerizing eyes, lanky body. Somewhat resembles Z-Man from Beyond the Valley of the Dolls.
Outlook: You've got to look beyond this mundane world. Our brains are made to be altered.
Truth lives in an old greenhouse in the Pastures of Walescoot, among the Halls of Wonder. Much of the original structure has collapsed, and the rest has been covered over time with a mixture of tarps and various scraps of plastic sheeting to provide protection from the elements. The remaining part of the greenhouse is more than large enough to accommodate the Happening.
|
|
Hocus Moves:
- Fortunes (roll to see if followers have good times or bad)
- Frenzy (manipulate mobs)
- Charismatic (+weird instead of +hot to manipulate people)
- Fucking wacknut (weird+3)
- Divine protection (1 armor, doesn't stack)
Skinner Moves:
- Lost (+weird to call someone to me, and +1 forward on 10+)
Gear:
- oddments worth 6 Barter
- big knife, 2 harm, hand
- .38 revolver, 2 harm, loud, reload, close
- hand-cranked flashlight
Advancements:
- get +1 hard
- get a new hocus move (fucking wacknut)
- get a new hocus move (divine protection)
- choose a new option for your followers (growth)
- choose a new option for your followers (successful commerce)
- get a move from another playbook (Lost, from the Skinner)
- advance three moves (seize, manipulate, and open mind)
The Happening
- 20 or so followers
- congregating in their own communities
- Fortune +2
- Surplus: 1-barter, party, stupor, insight, growth
- Want: desertion, savagery
- Joyous and celebratory (Surplus: +party)
- Rigorous and argumentative (Surplus: +insight)
- Drug-fixated (Surplus: +stupor)
- Decadent and perverse (Want: +savagery)
- Successful commerce (+1 fortune)