Unknown Armies:Damage: Difference between revisions
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'''Note:''' Just being shot at triggers a Rank-1 Violence check. Particularly inexperienced enemies may freeze or run away after cracking under the strain. | '''Note:''' Just being shot at triggers a Rank-1 Violence check. Particularly inexperienced enemies may freeze or run away after cracking under the strain. | ||
Also, there are some [[Unknown Armies:Exotic Damage|examples of exotic damage]]. | |||
Latest revision as of 02:26, 12 September 2006
When you get hit by an attack during combat, you lose wound points as a result. This happens immediately, before the next character's turn, with whatever consequences that brings.
The successful attack roll also determines damage in one of two ways, depending on the type of attack. Firearms damage is equal to your successful attack roll (a 43 attack roll does 43 wound points of damage). Hand-to-hand damage is equal to the sum of your successful attack dice (a 43 attack roll does 4 + 3 = 7 wound points of damage). There are modifiers that affect these results, and they are discussed in the following sections.
Note: Just being shot at triggers a Rank-1 Violence check. Particularly inexperienced enemies may freeze or run away after cracking under the strain.
Also, there are some examples of exotic damage.