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	<id>https://www.lapsedatheist.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Blind-fight</id>
	<title>Blind-fight - Revision history</title>
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	<updated>2026-07-05T12:07:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=Blind-fight&amp;diff=1456&amp;oldid=prev</id>
		<title>Admin at 04:33, 31 August 2005</title>
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		<updated>2005-08-31T04:33:01Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
[[Category:Feats]]&lt;br /&gt;
[[Category:Fighter Bonus Feats]]&lt;br /&gt;
===Benefit===&lt;br /&gt;
In melee, every time you miss because of [[concealment]], you can reroll your miss chance percentile roll one time to see if you actually hit.&lt;br /&gt;
&lt;br /&gt;
An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however.&lt;br /&gt;
&lt;br /&gt;
You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half.&lt;br /&gt;
&lt;br /&gt;
===Normal===&lt;br /&gt;
Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC. The speed reduction for darkness and poor visibility also applies.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
The Blind-Fight feat is of no use against a character who is the subject of a [[blink]] spell.&lt;br /&gt;
&lt;br /&gt;
A fighter may select Blind-Fight as one of his fighter bonus feats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SRD}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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