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- [[Category:Cleric spells]][[Category:Druid spells]][[Category:Paladin spells]] ...767 bytes (107 words) - 18:13, 28 November 2005
- [[Category:Druid spells]][[Category:Sorceror spells]][[Category:Wizard spells]] ...1 KB (167 words) - 20:02, 14 December 2005
- [[Category:Cleric spells]][[Category:Paladin spells]] ...1 KB (167 words) - 18:46, 28 November 2005
- **[[Spells]] ...193 bytes (30 words) - 04:38, 15 November 2024
- [[Category:Spells]] ...ng unless your attacker can target invisible, ethereal creatures. Your own spells have a 20% chance to activate just as you go ethereal, in which case they t ...3 KB (498 words) - 04:37, 31 August 2005
- ...wizard spells, Wisdom for divine spells, or Charisma for sorcerer or bard spells). Your effective ability score (appropriate to the class you’re emulating w ...e Magic Device]], you get a +2 bonus to Spellcraft checks made to decipher spells on scrolls. ...6 KB (1,065 words) - 15:13, 2 September 2005
- The addition of this druid being able to cast spells in vermin form meant a lot of lightning bolts striking the heroes. Tick too ...2 KB (305 words) - 16:15, 19 October 2005
- ...wful evil cleric can worship a chaotic good god, and he will still receive spells and granted powers. The main question is what this divergent alignment mean A side effect of this is that most temples do not sell divine spells. To begin with, many temples don't have a divine spellcaster. Those that do ...20 KB (3,426 words) - 19:24, 9 November 2005
- ...airships and rail transport possible. A working class of minor mages uses spells to provide energy and other necessities in towns and cities. Advances in ma ...7 KB (1,101 words) - 19:25, 9 November 2005
- ...magic items, plus a list of infusions – a set of powers best described as spells that can only be cast into items or constructs. ...gerous, and when Syrania is remote (far away), the skies are grey and good spells are harder to cast. The thirteen planes are: ...21 KB (3,339 words) - 20:02, 9 November 2005
- :Spells Prepared (Clr 4/3/2): 0 - Detect Magic x2, Light x2; 1st - Cause Fear, Comm ...14 KB (2,392 words) - 19:56, 3 January 2006