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	<updated>2026-07-05T02:05:47Z</updated>
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	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=Qaxqiel&amp;diff=2197</id>
		<title>Qaxqiel</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=Qaxqiel&amp;diff=2197"/>
		<updated>2006-02-22T00:53:43Z</updated>

		<summary type="html">&lt;p&gt;Froggod: /* Notable Items/Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:qaxqiel.jpg|thumb|right|Qaxqiel]]&lt;br /&gt;
&lt;br /&gt;
Qaxqiel is a level 1 [[Fighter]], level 5 [[Artificer]], he is accompanied by his homonculous, [[Dross]]&lt;br /&gt;
&lt;br /&gt;
==Notable Items/Equipment==&lt;br /&gt;
*masterwork light flail&lt;br /&gt;
*masterwork short sword&lt;br /&gt;
*1 vial of black poison retrieved from the tainted waters around the swamp ziggurat&lt;br /&gt;
*2 liters huge scorpion poison&lt;br /&gt;
*magic chainmail (+1)&lt;br /&gt;
*1 potion of &#039;&#039;[[Spider climb]]&#039;&#039;&lt;br /&gt;
*magic longsword (+1) given as a gift from the lizardmen&lt;br /&gt;
*boots of striding and springing&lt;br /&gt;
*1 scroll of &#039;&#039;[[Animate Dead]]&#039;&#039;&lt;br /&gt;
*scroll with 2 castings of &#039;&#039;[[Sleep]]&#039;&#039;&lt;br /&gt;
*scroll of &#039;&#039;[[Mount]]&#039;&#039;&lt;br /&gt;
*unknown potion with a vial marked with the symbol of a hunting bird&lt;br /&gt;
*Schwabus&#039;s body (wrapped in a blanket infused with &#039;&#039;[[Gentle repose]]&#039;&#039;)&lt;br /&gt;
*ALOT of poison harvested from a giant(huge) scorpion (DC:26 STRd8/STRd8)&lt;br /&gt;
&lt;br /&gt;
==Personal history==&lt;br /&gt;
&lt;br /&gt;
Qaxqiel&#039;s parents were nomads. He never knew his father and his mother, Viahla was considered by many to be a lunatic, often telling anyone who would listen of the voices she heard on the wind, in the waters, beating through the earth. He spent most of his young years travelling with Viahla and grew up fast, forced to protect his mother from those that would take advantage of her. They moved from town to town, living like parasites, stealing just enough to survive.&lt;br /&gt;
&lt;br /&gt;
One day in particular, after a rainstorm and crossing the &amp;quot;border&amp;quot; from Drooam to Breland, Vialha had one of her many fits. A rather zealous Warrior and ardent follower of the Silver Flame (also returning from an excursion into the nation of monsters) took her maddening shouts for blasphemy and &amp;quot;ended&amp;quot; her suffering. Much to the suprise all involved, Qaxqiel did nothing.&lt;br /&gt;
&lt;br /&gt;
Left to his own devises, he spent some time as a blacksmith&#039;s apprentice in Breland, but found that his attention always wandered, and he began to think that he was hearing the same &amp;quot;whispers&amp;quot; his mother had.&lt;br /&gt;
&lt;br /&gt;
He travelled for some time, taking odd jobs, both honest and no, learning what he could and finally settling for some time with a mercenary company, The Blackeyed Bandits. At first they were confused by his apparent apathy, but his natural strenghts and quick wit made him a valuable asset. Although not known for their stability of membership, they did get the job done, and were quickly hired as a strikeforce opposing the Karnathi forces in an attempt to secure a foothold in the wilds of Karnath.&lt;br /&gt;
&lt;br /&gt;
The battle would probably been over quickly, but an avalanch closed off the escape route for both sides, and although the Karnathi&#039;s had the home turf advantage, fortune did not seem to be on their side. Both groups took heavy losses, but the training and strategies of the Karnathi forces was superior, and Qaxqiel&#039;s company was torn to pieces when the endurance of The Blackeyes finally ran out, and they made a last ditch charge.&lt;br /&gt;
&lt;br /&gt;
The Karnathi forces, secure in their victory (and not knowing there was a survivor) left the battlefield.&lt;br /&gt;
&lt;br /&gt;
It was not till 3 days into their journey back home that a scout sighted someone following them.&lt;br /&gt;
&lt;br /&gt;
The leader of the group, a young member of house Deneith rode with two of her best to meet him.&lt;br /&gt;
&lt;br /&gt;
Beaten and bloodied, and near dead Qaxqiel told them that he was worth more to them alive. Something in his eyes, (or perhaps it was magick?) convinced the Karnathi leader to take him on as a prisoner, and it later paid off when he actually joined their side (even chained) and helped defeat a group of gnoll raiders that ambushed them on the way back to their camp.&lt;br /&gt;
&lt;br /&gt;
A tenuous friendship was formed between the Karnathi and the Vagabond, and he eventually followed her to Sharn, and joined the &amp;quot;collection agency&amp;quot; formed there. It was in these early days that he began to follow in his interest in the shape and form of things. He found he had a natural talent for building things, as if he could see how the pieces came together and how they could be taken apart.&lt;br /&gt;
&lt;br /&gt;
After working with objects for a short while, Qaxqiel is becoming curious with the workings of living things and his sucess with the creation of his homonculous, Dross, has cemented his interest.&lt;br /&gt;
&lt;br /&gt;
Slowly, over the last few adventures, Qaxqiel has become a bit more social and inquistive. He often finds himself staring at people, examining every detail, storing it for consideration later.&lt;/div&gt;</summary>
		<author><name>Froggod</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=Qaxqiel&amp;diff=2196</id>
		<title>Qaxqiel</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=Qaxqiel&amp;diff=2196"/>
		<updated>2006-02-22T00:53:24Z</updated>

		<summary type="html">&lt;p&gt;Froggod: /* Notable Items/Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:qaxqiel.jpg|thumb|right|Qaxqiel]]&lt;br /&gt;
&lt;br /&gt;
Qaxqiel is a level 1 [[Fighter]], level 5 [[Artificer]], he is accompanied by his homonculous, [[Dross]]&lt;br /&gt;
&lt;br /&gt;
==Notable Items/Equipment==&lt;br /&gt;
*masterwork light flail&lt;br /&gt;
*masterwork short sword&lt;br /&gt;
*1 vial of black poison retrieved from the tainted waters around the swamp ziggurat&lt;br /&gt;
*2 liters huge scorpion poison&lt;br /&gt;
*magic chainmail (+1)&lt;br /&gt;
*1 potions of &#039;&#039;[[Spider climb]]&#039;&#039;&lt;br /&gt;
*magic longsword (+1) given as a gift from the lizardmen&lt;br /&gt;
*boots of striding and springing&lt;br /&gt;
*1 scroll of &#039;&#039;[[Animate Dead]]&#039;&#039;&lt;br /&gt;
*scroll with 2 castings of &#039;&#039;[[Sleep]]&#039;&#039;&lt;br /&gt;
*scroll of &#039;&#039;[[Mount]]&#039;&#039;&lt;br /&gt;
*unknown potion with a vial marked with the symbol of a hunting bird&lt;br /&gt;
*Schwabus&#039;s body (wrapped in a blanket infused with &#039;&#039;[[Gentle repose]]&#039;&#039;)&lt;br /&gt;
*ALOT of poison harvested from a giant(huge) scorpion (DC:26 STRd8/STRd8)&lt;br /&gt;
&lt;br /&gt;
==Personal history==&lt;br /&gt;
&lt;br /&gt;
Qaxqiel&#039;s parents were nomads. He never knew his father and his mother, Viahla was considered by many to be a lunatic, often telling anyone who would listen of the voices she heard on the wind, in the waters, beating through the earth. He spent most of his young years travelling with Viahla and grew up fast, forced to protect his mother from those that would take advantage of her. They moved from town to town, living like parasites, stealing just enough to survive.&lt;br /&gt;
&lt;br /&gt;
One day in particular, after a rainstorm and crossing the &amp;quot;border&amp;quot; from Drooam to Breland, Vialha had one of her many fits. A rather zealous Warrior and ardent follower of the Silver Flame (also returning from an excursion into the nation of monsters) took her maddening shouts for blasphemy and &amp;quot;ended&amp;quot; her suffering. Much to the suprise all involved, Qaxqiel did nothing.&lt;br /&gt;
&lt;br /&gt;
Left to his own devises, he spent some time as a blacksmith&#039;s apprentice in Breland, but found that his attention always wandered, and he began to think that he was hearing the same &amp;quot;whispers&amp;quot; his mother had.&lt;br /&gt;
&lt;br /&gt;
He travelled for some time, taking odd jobs, both honest and no, learning what he could and finally settling for some time with a mercenary company, The Blackeyed Bandits. At first they were confused by his apparent apathy, but his natural strenghts and quick wit made him a valuable asset. Although not known for their stability of membership, they did get the job done, and were quickly hired as a strikeforce opposing the Karnathi forces in an attempt to secure a foothold in the wilds of Karnath.&lt;br /&gt;
&lt;br /&gt;
The battle would probably been over quickly, but an avalanch closed off the escape route for both sides, and although the Karnathi&#039;s had the home turf advantage, fortune did not seem to be on their side. Both groups took heavy losses, but the training and strategies of the Karnathi forces was superior, and Qaxqiel&#039;s company was torn to pieces when the endurance of The Blackeyes finally ran out, and they made a last ditch charge.&lt;br /&gt;
&lt;br /&gt;
The Karnathi forces, secure in their victory (and not knowing there was a survivor) left the battlefield.&lt;br /&gt;
&lt;br /&gt;
It was not till 3 days into their journey back home that a scout sighted someone following them.&lt;br /&gt;
&lt;br /&gt;
The leader of the group, a young member of house Deneith rode with two of her best to meet him.&lt;br /&gt;
&lt;br /&gt;
Beaten and bloodied, and near dead Qaxqiel told them that he was worth more to them alive. Something in his eyes, (or perhaps it was magick?) convinced the Karnathi leader to take him on as a prisoner, and it later paid off when he actually joined their side (even chained) and helped defeat a group of gnoll raiders that ambushed them on the way back to their camp.&lt;br /&gt;
&lt;br /&gt;
A tenuous friendship was formed between the Karnathi and the Vagabond, and he eventually followed her to Sharn, and joined the &amp;quot;collection agency&amp;quot; formed there. It was in these early days that he began to follow in his interest in the shape and form of things. He found he had a natural talent for building things, as if he could see how the pieces came together and how they could be taken apart.&lt;br /&gt;
&lt;br /&gt;
After working with objects for a short while, Qaxqiel is becoming curious with the workings of living things and his sucess with the creation of his homonculous, Dross, has cemented his interest.&lt;br /&gt;
&lt;br /&gt;
Slowly, over the last few adventures, Qaxqiel has become a bit more social and inquistive. He often finds himself staring at people, examining every detail, storing it for consideration later.&lt;/div&gt;</summary>
		<author><name>Froggod</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=Qaxqiel&amp;diff=2194</id>
		<title>Qaxqiel</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=Qaxqiel&amp;diff=2194"/>
		<updated>2006-01-05T23:21:30Z</updated>

		<summary type="html">&lt;p&gt;Froggod: /* Notable Items/Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:qaxqiel.jpg|thumb|right|Qaxqiel]]&lt;br /&gt;
&lt;br /&gt;
Qaxqiel is a level 1 [[Fighter]], level 5 [[Artificer]], he is accompanied by his homonculous, [[Dross]]&lt;br /&gt;
&lt;br /&gt;
==Notable Items/Equipment==&lt;br /&gt;
*masterwork light flail&lt;br /&gt;
*masterwork short sword&lt;br /&gt;
*1 vial of black poison retrieved from the tainted waters around the swamp ziggurat&lt;br /&gt;
*2 potions of &#039;&#039;[[Spider climb]]&#039;&#039;&lt;br /&gt;
*magic longsword (+1) given as a gift from the lizardmen&lt;br /&gt;
*boots of striding and springing&lt;br /&gt;
*2 scrolls of &#039;&#039;[[Animate Dead]]&#039;&#039;&lt;br /&gt;
*scroll with 3 castings of &#039;&#039;[[Sleep]]&#039;&#039;&lt;br /&gt;
*scroll of &#039;&#039;[[Mount]]&#039;&#039;&lt;br /&gt;
*unknown potion with a vial marked with the symbol of a hunting bird&lt;br /&gt;
*Schwabus&#039;s body (wrapped in a blanket infused with &#039;&#039;[[Gentle repose]]&#039;&#039;)&lt;br /&gt;
*ALOT of poison harvested from a giant(huge) scorpion (DC:26 STRd8/STRd8)&lt;br /&gt;
&lt;br /&gt;
==Personal history==&lt;br /&gt;
&lt;br /&gt;
Qaxqiel&#039;s parents were nomads. He never knew his father and his mother, Viahla was considered by many to be a lunatic, often telling anyone who would listen of the voices she heard on the wind, in the waters, beating through the earth. He spent most of his young years travelling with Viahla and grew up fast, forced to protect his mother from those that would take advantage of her. They moved from town to town, living like parasites, stealing just enough to survive.&lt;br /&gt;
&lt;br /&gt;
One day in particular, after a rainstorm and crossing the &amp;quot;border&amp;quot; from Drooam to Breland, Vialha had one of her many fits. A rather zealous Warrior and ardent follower of the Silver Flame (also returning from an excursion into the nation of monsters) took her maddening shouts for blasphemy and &amp;quot;ended&amp;quot; her suffering. Much to the suprise all involved, Qaxqiel did nothing.&lt;br /&gt;
&lt;br /&gt;
Left to his own devises, he spent some time as a blacksmith&#039;s apprentice in Breland, but found that his attention always wandered, and he began to think that he was hearing the same &amp;quot;whispers&amp;quot; his mother had.&lt;br /&gt;
&lt;br /&gt;
He travelled for some time, taking odd jobs, both honest and no, learning what he could and finally settling for some time with a mercenary company, The Blackeyed Bandits. At first they were confused by his apparent apathy, but his natural strenghts and quick wit made him a valuable asset. Although not known for their stability of membership, they did get the job done, and were quickly hired as a strikeforce opposing the Karnathi forces in an attempt to secure a foothold in the wilds of Karnath.&lt;br /&gt;
&lt;br /&gt;
The battle would probably been over quickly, but an avalanch closed off the escape route for both sides, and although the Karnathi&#039;s had the home turf advantage, fortune did not seem to be on their side. Both groups took heavy losses, but the training and strategies of the Karnathi forces was superior, and Qaxqiel&#039;s company was torn to pieces when the endurance of The Blackeyes finally ran out, and they made a last ditch charge.&lt;br /&gt;
&lt;br /&gt;
The Karnathi forces, secure in their victory (and not knowing there was a survivor) left the battlefield.&lt;br /&gt;
&lt;br /&gt;
It was not till 3 days into their journey back home that a scout sighted someone following them.&lt;br /&gt;
&lt;br /&gt;
The leader of the group, a young member of house Deneith rode with two of her best to meet him.&lt;br /&gt;
&lt;br /&gt;
Beaten and bloodied, and near dead Qaxqiel told them that he was worth more to them alive. Something in his eyes, (or perhaps it was magick?) convinced the Karnathi leader to take him on as a prisoner, and it later paid off when he actually joined their side (even chained) and helped defeat a group of gnoll raiders that ambushed them on the way back to their camp.&lt;br /&gt;
&lt;br /&gt;
A tenuous friendship was formed between the Karnathi and the Vagabond, and he eventually followed her to Sharn, and joined the &amp;quot;collection agency&amp;quot; formed there. It was in these early days that he began to follow in his interest in the shape and form of things. He found he had a natural talent for building things, as if he could see how the pieces came together and how they could be taken apart.&lt;br /&gt;
&lt;br /&gt;
After working with objects for a short while, Qaxqiel is becoming curious with the workings of living things and his sucess with the creation of his homonculous, Dross, has cemented his interest.&lt;br /&gt;
&lt;br /&gt;
Slowly, over the last few adventures, Qaxqiel has become a bit more social and inquistive. He often finds himself staring at people, examining every detail, storing it for consideration later.&lt;/div&gt;</summary>
		<author><name>Froggod</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=Qaxqiel&amp;diff=2192</id>
		<title>Qaxqiel</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=Qaxqiel&amp;diff=2192"/>
		<updated>2006-01-05T23:14:43Z</updated>

		<summary type="html">&lt;p&gt;Froggod: /* Notable Items/Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:qaxqiel.jpg|thumb|right|Qaxqiel]]&lt;br /&gt;
&lt;br /&gt;
Qaxqiel is a level 1 [[Fighter]], level 5 [[Artificer]], he is accompanied by his homonculous, [[Dross]]&lt;br /&gt;
&lt;br /&gt;
==Notable Items/Equipment==&lt;br /&gt;
*masterwork light flail&lt;br /&gt;
*masterwork short sword&lt;br /&gt;
*1 vial of black poison retrieved from the tainted waters around the swamp ziggurat&lt;br /&gt;
*2 potions of &#039;&#039;[[Spider climb]]&#039;&#039;&lt;br /&gt;
*magic longsword (+1) given as a gift from the lizardmen&lt;br /&gt;
*boots of striding and springing&lt;br /&gt;
*2 scrolls of &#039;&#039;[[Animate Dead]]&#039;&#039;&lt;br /&gt;
*scroll with 3 castings of &#039;&#039;[[Sleep]]&#039;&#039;&lt;br /&gt;
*scroll of &#039;&#039;[[Mount]]&#039;&#039;&lt;br /&gt;
*unknown potion with a vial marked with the symbol of a hunting bird&lt;br /&gt;
*Schwabus&#039;s body (wrapped in a blanket infused with &#039;&#039;[[Gentle repose]]&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Personal history==&lt;br /&gt;
&lt;br /&gt;
Qaxqiel&#039;s parents were nomads. He never knew his father and his mother, Viahla was considered by many to be a lunatic, often telling anyone who would listen of the voices she heard on the wind, in the waters, beating through the earth. He spent most of his young years travelling with Viahla and grew up fast, forced to protect his mother from those that would take advantage of her. They moved from town to town, living like parasites, stealing just enough to survive.&lt;br /&gt;
&lt;br /&gt;
One day in particular, after a rainstorm and crossing the &amp;quot;border&amp;quot; from Drooam to Breland, Vialha had one of her many fits. A rather zealous Warrior and ardent follower of the Silver Flame (also returning from an excursion into the nation of monsters) took her maddening shouts for blasphemy and &amp;quot;ended&amp;quot; her suffering. Much to the suprise all involved, Qaxqiel did nothing.&lt;br /&gt;
&lt;br /&gt;
Left to his own devises, he spent some time as a blacksmith&#039;s apprentice in Breland, but found that his attention always wandered, and he began to think that he was hearing the same &amp;quot;whispers&amp;quot; his mother had.&lt;br /&gt;
&lt;br /&gt;
He travelled for some time, taking odd jobs, both honest and no, learning what he could and finally settling for some time with a mercenary company, The Blackeyed Bandits. At first they were confused by his apparent apathy, but his natural strenghts and quick wit made him a valuable asset. Although not known for their stability of membership, they did get the job done, and were quickly hired as a strikeforce opposing the Karnathi forces in an attempt to secure a foothold in the wilds of Karnath.&lt;br /&gt;
&lt;br /&gt;
The battle would probably been over quickly, but an avalanch closed off the escape route for both sides, and although the Karnathi&#039;s had the home turf advantage, fortune did not seem to be on their side. Both groups took heavy losses, but the training and strategies of the Karnathi forces was superior, and Qaxqiel&#039;s company was torn to pieces when the endurance of The Blackeyes finally ran out, and they made a last ditch charge.&lt;br /&gt;
&lt;br /&gt;
The Karnathi forces, secure in their victory (and not knowing there was a survivor) left the battlefield.&lt;br /&gt;
&lt;br /&gt;
It was not till 3 days into their journey back home that a scout sighted someone following them.&lt;br /&gt;
&lt;br /&gt;
The leader of the group, a young member of house Deneith rode with two of her best to meet him.&lt;br /&gt;
&lt;br /&gt;
Beaten and bloodied, and near dead Qaxqiel told them that he was worth more to them alive. Something in his eyes, (or perhaps it was magick?) convinced the Karnathi leader to take him on as a prisoner, and it later paid off when he actually joined their side (even chained) and helped defeat a group of gnoll raiders that ambushed them on the way back to their camp.&lt;br /&gt;
&lt;br /&gt;
A tenuous friendship was formed between the Karnathi and the Vagabond, and he eventually followed her to Sharn, and joined the &amp;quot;collection agency&amp;quot; formed there. It was in these early days that he began to follow in his interest in the shape and form of things. He found he had a natural talent for building things, as if he could see how the pieces came together and how they could be taken apart.&lt;br /&gt;
&lt;br /&gt;
After working with objects for a short while, Qaxqiel is becoming curious with the workings of living things and his sucess with the creation of his homonculous, Dross, has cemented his interest.&lt;br /&gt;
&lt;br /&gt;
Slowly, over the last few adventures, Qaxqiel has become a bit more social and inquistive. He often finds himself staring at people, examining every detail, storing it for consideration later.&lt;/div&gt;</summary>
		<author><name>Froggod</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=Movena&amp;diff=2191</id>
		<title>Movena</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=Movena&amp;diff=2191"/>
		<updated>2006-01-04T02:01:52Z</updated>

		<summary type="html">&lt;p&gt;Froggod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Movena.jpg|thumb|right|Movena]]&lt;/div&gt;</summary>
		<author><name>Froggod</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=File:Movena.jpg&amp;diff=2190</id>
		<title>File:Movena.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=File:Movena.jpg&amp;diff=2190"/>
		<updated>2006-01-04T02:01:00Z</updated>

		<summary type="html">&lt;p&gt;Froggod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Froggod</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=Leap&amp;diff=2189</id>
		<title>Leap</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=Leap&amp;diff=2189"/>
		<updated>2006-01-04T01:05:32Z</updated>

		<summary type="html">&lt;p&gt;Froggod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Leap.jpg|thumb|right|Leap]]&lt;br /&gt;
== Class and Abilities ==&lt;br /&gt;
&lt;br /&gt;
Leap is a Level 5 Cleric of Kol Korran and a Level 1 Dragonmark Heir (Orien - Passage)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Personal Background ==&lt;br /&gt;
&lt;br /&gt;
Even great families have lines that have fallen into near obscurity. The Orien family is no different. &lt;br /&gt;
&lt;br /&gt;
Leap&#039;s mother, Tandy, is from a subclan of the group that became the Orien family. They once traveled with some of the greatest human explorers when humans first entered the continent. They emerged through a narrow pass into a land now known as the Mror Holds. The humans formed a treaty with the dwarves and built a fort. The other explorers moved on but Leap&#039;s ancestors stayed on to farm a large land grant near the dwarven holds. Over the years, the family sold off more and more of the land in times of need until today a mere 25 acres remain. Leap&#039;s mother went to Sharn for education as befitted a member of a leading family. There she met Leap&#039;s father and they married. &lt;br /&gt;
&lt;br /&gt;
Leap&#039;s father, Melton, comes from a long line of bureaucrats, accountants, scholars and historians, with the occasional judge or military leader. Melton was toiling as a scribe in Sharn while pursuing an education. He was taken into the family and given a position performing assignments that Leap learned from an early age never to ask about or discuss.&lt;br /&gt;
&lt;br /&gt;
Leap grew up in Sharn in a family that, while not poor, was far from wealthy. The family valued education and he was well schooled. He learned a smattering of knowledge about many fields but felt no great calling to any. He did have a facility with logic and philosophy that, while of no great practical value, was enjoyable.&lt;br /&gt;
&lt;br /&gt;
And then came the war. Leap was neither strong nor swift. He could not master the sword, but was adequate with a mace. He could have been put onto the frontlines as swordfodder, but because of his broad schooling and his distant family connections, he was put into service as a quartermaster, where it was discovered that he had an unusual gift for dealing with people: He was very good at determining when they were speaking truth and when they were lying. He was transferred to military counter-intelligence. He worked with refugees and others, developing an extensive network of connections. He continued his study of philosophy, which extended into a study of religion.&lt;br /&gt;
&lt;br /&gt;
When the war ended, he wasn&#039;t sure what to do next. It was at this time that his experiences came together and he recognized his calling as a priest of Kol Korran.  Many feel that Kol Korran is the sponsor of merchants, but Leap knows that he represents much more than that. The market is simply a symbol for a way of viewing life, an allegory. Every experience has the potential for profit or loss. You can learn from experience, or be crushed by it. Fair dealing is not simply a philosophically appropriate way of dealing with the world, but a pragmatic way: If Leap deals fairly with someone and gives him a break when he needs it, he may do the same for Leap. If Leap keeps his word and fulfills his contracts, others will be willing to work with him. On the other hand, if he deals unfairly, word will get around, and he will end up paying higher prices and trying to deal with people who have no incentive to aid him. Fair dealing is simply the best way to live, and it is Leap&#039;s mission to spread this word.&lt;br /&gt;
&lt;br /&gt;
Leap sought out and acquired further training as a priest. Of course, in Sharn, &amp;quot;priest&amp;quot; is not a profession, it is not a way of earning a living. Leap sought out his family connections and was accepted as a courier. He was provided with training. His profession allows him to travel, which he loves, and to spread the word of Kol Korran.&lt;br /&gt;
&lt;br /&gt;
One day Leap discovered a strange mark on his shoulder that extended up his neck. At first he thought he&#039;d gotten tattooed when he was drunk and had forgtten about it. His mother recognized it as the Least Dragonmark of Passage. There was great excitement and Leap suddenly discovered a huge number of relatives who were eager to meet him. Interestingly, the Mark of Passage integrated well with the skills in Travel that were granted to him as a priest of Kol Korran. Soon thereafter, the Mark grew into the Lesser Mark of Passage, and, following a huge party and naming ceremony in which his name was changed to Leap d&#039;Orien, Leap began receiving more important missions for the House. He was presented with a +1 Heavy Mace and a +1 Chain Shirt to help protect himself, since he was now much more important to House Orien, and he was given a Heward&#039;s Handy Haversack to hold his gear without slowing him down. &lt;br /&gt;
&lt;br /&gt;
In between missions, Leap serves as a guide in the area around the Mror Holds. Recently Leap accepted a contract to help guide a group of human scholars into recently discovered ancient tombs in Mror Hold. His connections to the dwarves and his ability to speak the dwarven language were highly valued. Unfortunately, a trap caught and killed all of his companions except one. Leap encountered another group of explorers in the tomb, who appear to be mostly motivated by greed. He secured their assistance in retrieving the bodies of the fallen scholars and, in return, agreed to assist them in their mission. It has become clear that they have secrets and may be on a highly perilous mission. Their motives are suspect. Leap is not sure yet whether they are companions to be valued, but he will travel with them for awhile to see if they can be brought to a better understanding of the purpose of life and the inadvisability of selfishness. &lt;br /&gt;
&lt;br /&gt;
He is not even sure if his companions are completely sane, but Leap has seen that before in his dealings with the refugees. For now, he&#039;ll travel with them.&lt;/div&gt;</summary>
		<author><name>Froggod</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=File:Leap.jpg&amp;diff=2188</id>
		<title>File:Leap.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=File:Leap.jpg&amp;diff=2188"/>
		<updated>2006-01-04T01:04:10Z</updated>

		<summary type="html">&lt;p&gt;Froggod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Froggod</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=Ruby&amp;diff=2187</id>
		<title>Ruby</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=Ruby&amp;diff=2187"/>
		<updated>2006-01-04T00:07:30Z</updated>

		<summary type="html">&lt;p&gt;Froggod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Ruby.jpg|thumb|right|Ruby]]&lt;br /&gt;
A Warforged Sorceror 6&lt;/div&gt;</summary>
		<author><name>Froggod</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=File:Ruby.jpg&amp;diff=2186</id>
		<title>File:Ruby.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=File:Ruby.jpg&amp;diff=2186"/>
		<updated>2006-01-04T00:06:30Z</updated>

		<summary type="html">&lt;p&gt;Froggod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Froggod</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=File:Codee.jpg&amp;diff=2185</id>
		<title>File:Codee.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=File:Codee.jpg&amp;diff=2185"/>
		<updated>2006-01-03T22:19:56Z</updated>

		<summary type="html">&lt;p&gt;Froggod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Froggod</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=Codee&amp;diff=2184</id>
		<title>Codee</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=Codee&amp;diff=2184"/>
		<updated>2006-01-03T22:19:06Z</updated>

		<summary type="html">&lt;p&gt;Froggod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Codee.jpg|thumb|right|Codee]]&lt;br /&gt;
==Class and Abilities==&lt;br /&gt;
Codee is a level 5 [[Fighter]], level 1 [[Dragonmark Heir]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She has been trained, like all her countrymen, as a soldier in the Karrnath military. The rigorous demands coupled with her own persistance have given her great [[endurance]].&amp;lt;br&amp;gt;&lt;br /&gt;
As a member of [[House Deneith]] gifted with the [[Mark of Sentinel]], she was not destined for a simple soldier&#039;s life. Codee was groomed to become an elite bodyguard, able to [[Blind-fight]] to protect her ward no matter what the conditions.  With her advanced training, a [[Power Attack]] can often [[cleave]] right through enemies. A [[great cleave]] has been known to keep her blade moving until every opponent within reach is dead on the floor.&lt;br /&gt;
==Favored Gear==&lt;br /&gt;
===Weapons===&lt;br /&gt;
&#039;&#039;&#039;Masterwork Greatsword:&#039;&#039;&#039; +9 to hit, 2d6 Damage + 5, 19-20x2 Critical&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;The sword used by her grandfather, Cale D&#039;Deneith, in his youth with the Karrnath military. It may have passed from his hands long before he became a Deneith legend, but the old blade is a fine piece of craftsmanship.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masterwork Spiked Chain:&#039;&#039;&#039; +5 to hit, 1d8 Damage + 5, x2 Critical, 0-10 Range&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Commissioned in a fit of pride, as a younger Codee imagined standing out from the ranks of her peers with such an exotic signature weapon, she has not yet gained the skill in using it with which she weilds a sword. But it has served her well in stopping more nimble opponents when her armor slows her in battle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&#039;&#039;&#039;Masterwork Breastplate:&#039;&#039;&#039; +5 AC, +3 max Dex, -3 Armor check penalty&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;After life on the front lines of Karrnath&#039;s military, Codee grew used to sleeping armed and ready for battle. While this may be simply a spare set of armor she keeps handy in case of need, she regularly sleeps in it while in hostile territory or on the job.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masterwork Banded Mail:&#039;&#039;&#039; +6 AC, +1 max Dex, -5 Armor check penalty&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Her old suit of armor, and as fine a piece of work as money could buy from Sharn&#039;s forges. Codee holds no attachment to it despite long years of keeping her body in one piece. She&#039;ll likely sell it off if she can get a good price for it, but in the meantime, it never hurts to have a spare.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Masterwork Enchanted Full Plate:&#039;&#039;&#039; +9 AC, +1 max Dex, -4 Armor check penalty&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Her primary suit of armor, commissioned especially for her and forged in her homeland of Karrnath. As a trade for some useless glamorweave frippery, Codee feels she obviously got the better end of the deal. But then, this suit of armor has been something the bodyguard has been dreaming about since she was a grunt on the front lines watching her commander. It&#039;s usually polished to a ridiculous shine.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
&#039;&#039;&#039;Gloves of Holding&#039;&#039;&#039; (? - I forget what they actually are called).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Who needs a scabard clunking about when you can simply draw your sword from your gauntlets?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Circlet of &amp;lt;insert demon here&amp;gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;While &#039;foisted&#039; is a more appropriate term than &#039;favored&#039;, the thin circlet from a sunken temple in Q&#039;barra has certainly defined the warrior lately.  It is the prison of a demon, and for months after she put it on, Codee was subtly under its control.  She has since managed to snap out a bit, and can now distinguish what are her own thoughts, and what comes from the circlet, but she is unable to take it off. It is also bringing about some changes in the team leader. Her teeth seem to be growing sharper, her way with words more persuasive... and her men more paranoid.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Recent events seem to have upset the balance of power in Codee&#039;s head again. Some evil winged woman down in a Dwarven tomb tried a spot of mind control on the Deneith scion. Now, demons seem to have quite an easy time persuading her, however, this newcomer stepped into mental territory already claimed by someone else.  The new intrusion cut down whatever mental defenses Codee had built up, and while the woman stood transfixed, the two demonic powers had a little battle in her head. Now, maybe if some higher power had been feeling kindly, this battle would have weakened the thing in her circlet... But no. Instead the warrior is losing control again, and time will only tell if they can do something about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Impressions==&lt;br /&gt;
&#039;&#039;&amp;quot;I don&#039;t like her hat.&amp;quot;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-Schwabus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personal History==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Codee d&#039;Deneith comes from a fairly notable line in one of the oldest Dragonmarked houses.  Her grandfather Cale was something of a recent legend, having died saving his ward - A prince of Breland - during the Last War.  He too bore a Mark giving him the ability  shield other, which caused it to be referred to as the &#039;martyr&#039;s mark&#039; among some of the Blademark and Defender&#039;s guild. Cale d&#039;Deneith died before Codee was born, but she grew up in the shadow of his legend. Her mother Celise was an unmarked scion of the house, and was married quite promptly to a distinguished career military man of the Blademark, the loyal, if unremarkable, Janos Winterwood. Although like any citizen of Karrnath, Celise did a tour of duty with the military, she prefered to make a life of politics and jostling to get House Deneith a better position in various regions of the country, and used her words more than her blade.  Codee, as a young lass, found all that too fussy and idolized the clean &#039;friend versus enemy&#039; outlook of combat. Her mother kept insisting she&#039;d grow out of it one day, and appreciate what words could win as well, but Codee is a grown woman now, and hasn&#039;t yet reached that point.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A dragonmark can appear at any point in a person&#039;s life, though puberty is traditional. At puberty, however, Codee&#039;s skin was still as unblemished as the day she was born, and she was beginning to resent that her father was not of the House bloodline, perhaps having decreased her chances for honor and glory as a marked member of House Deneith.  But after one particularly strenuous day of military training - perhaps more standard in Karrnath than learning to read and right well - she felt the muscles of her shoulder grow hot to the touch, and was afraid she had torn something in the workout. It was, to her relief and delight, only the beginnings of her dragonmark appearing there, just at her right collarbone. The Martyr&#039;s Mark, just like her grandfather.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;House Deneith has a reputation to uphold, so after Karrnath&#039;s superb military training, Codee sent through another round with House Deneith instructors. A marked scion of the House had to be a superb example of House Deneith standards, after all. Can&#039;t have some young girl make it seem they weren&#039;t the best of the best.  She still was required to serve in Karrnath&#039;s army, but there has been a long understanding between House Deneith and Karrnath, and the delay before Codee took up arms against the Imperialist Valenar elves on the borders of the Talenta Plains was not even blinked at. Fighting mounted opponents, she made certain to stay sharp with her riding skills, and even adopted use of the exotic spiked chain, for when she simply couldn&#039;t maneuver her steed within sword&#039;s reach. Perhaps it was this extra training, or perhaps the dragonmark she bore on her shoulder, but when Codee did finally join the front, she felt a certain responsibility to look out for her comrades. She felt this responsibility a little too deeply for her own good, judiciously using her dragonmark each day to shield whomever seemed to be in the worst way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Most of the time, this simply meant she was the most haggard when her company took a break from the fighting. But her squad did seem to suffer fewer casualties - and the Deneith scion felt even those few deaths very personally.  On several occasions, Codee even found herself protecting one of their halfling allies. By the end of her tour of service, the tribe she had fought alongside most frequently fervently promised to make assistance available to her in return, should she find herself in need in the future.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A good record to come home with, but House Deneith wasn&#039;t so pleased about Codee&#039;s conduct risking herself for front-line grunts.  Her family&#039;s favor is substantial, and her own conduct honorable, but the House now has an unwritten decision to wait and make certain she&#039;ll actually live long enough to do something good for House Deneith before they bend over backwards to do anything more for her.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For her part, Codee feels her military service was an excellent experience, and she did just what she should have.  She might not be aware of how it affected her character and values precisely, but service for Karrnath has had a lasting effect. As a bodyguard, she is expected to act protective of a ward or client. But leading men into battle has also made her incredibly protective of her comrades. Having fought with the enhanced undead shock troops of the Karrnathi military on her side, and passed through Fort Zombie and Fort Bones on the way to other (more well-provisioned) postings, she&#039;s quite comfortable with the sight and idea of undead. Not that she assumes much in return, but the sight of undead neither frightens her, nor causes her to go into a righteous fury to kill them off.  Elves, on the other hand, may have lost such courtesy with her. House Deneith training included much on how to be professional and neutral, and she knows that there are more than one tribe of elves... But having fought against them for much of her military service, some prejudice is inevitable. She&#039;s much quicker to fall back on violence if an elf appears to be acting hostile or suspicious. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After a bit of rest and further training, House Deneith advised Codee to go into private bodyguarding for a while, and set her up with contacts in the Defender&#039;s Guild. Which is where her story begins to blend with that of others.  While her grandfather&#039;s legend still resonates enticingly in her ears, in truth, Codee was somewhat frightened of the idea of being solely responsible - be it for a task, or a life.  Her personality would be likely to drive herself to exhaustion, rather than sleep with her ward unguarded, or take a vacation. And it&#039;s one thing to put yourself at risk to save someone when you have comrades in arms to help support you in turn. It&#039;s another to know that if you push yourself to the brink of death to accomplish something, there&#039;s no one to pull you back from it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Read on to more of Codee&#039;s story as she meets up with the others in the  [[Team Backstory]]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Froggod</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=Brannek&amp;diff=2183</id>
		<title>Brannek</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=Brannek&amp;diff=2183"/>
		<updated>2006-01-03T21:40:50Z</updated>

		<summary type="html">&lt;p&gt;Froggod: &lt;/p&gt;
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&lt;div&gt;[[image:Brannek.jpg|thumb|right|Brannek]]&lt;br /&gt;
A Human [[Fighter]] 6&lt;br /&gt;
&lt;br /&gt;
An ex-sergant of the Thranian military, Brannek deserted after a brief tour in the war. The deposition of the royal line of Thrane and (from Brannek&#039;s perspective) the hardline zealotry of the Church of the Silver Flame, was enough to push him away from his homeland. Brannek was given orders by his company cleric to patrol the border lands near Karrnath and Breland in an effort to round up lycanthropes and return them to his legion fort. Orders were given to collect all lycanthropes, which seemed odd that the werebears would be included. After all, they kept to themselves and actually controlled the more dangerous beasts of the forests. Orders were orders after all and Brannek returned with over three score of various lycans. The fort Chaplin commended him and his platoon and told him that all would be &amp;quot;purified by the flame, ahmen.&amp;quot; Brannek was horrified that he brought all of these people to their death. That night Brannek left his legion fort as the pyres faded behind him and fled to Breland. Once in Breland he took up various strong-arm jobs and bodyguard duties for nobles. At first it wasn&#039;t all bad, as it put distance between his memories of the lycan purge and gave him time to learn about Dwarves, which had always been a source of curiousity. This line of work was far to boring for Brannek and he soon fell into lethargy. In a final effort to find some excitement in his life, Brannek traveled to Sharn. There he meet Codee, who invited him into the Sharn Collection Agency.&lt;br /&gt;
&lt;br /&gt;
Brannek prides himself for keeping a level head in tight situations. His focus and combat expertise make him a tough target for any enemy to hit. Being a pragmatist Brannek holds no sentimental feelings to his old army gear. Whatever will keep him alive and his enemies dead is what concerns him the most. Despite his sense of practicality, Brannek tends to be brash and somewhat lacking in tact. His ability to survive combat, after combat relatively unscathed as served to bolster his already impressive ego. However, it is this sense of invulnerability that has lead him to place his life in danger to protect his friends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 Full Plate Armor:&#039;&#039;&#039; +9 AC, +1 Max DEX, -4 Check Penalty&lt;br /&gt;
&#039;&#039;Brannek&#039;s most prized possession, next to his sword, is his plate armor. After all, a pile of fallen enemies doesn&#039;t amount to much if your corpse is amongst them. Brannek distains the Karrnathi nature of the armor and is working to personalize it with Dwarven runes.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+1 Bastard Sword:&#039;&#039;&#039; +11/+8 Attack Bonus, 1d10+6 damage&lt;br /&gt;
&#039;&#039;A big sword doesn&#039;t help if it doesn&#039;t hit the monster. At least that is what Brannek&#039;s drill instructor taught him back in Thrane (Brannek doesn&#039;t mind teasing Codee and her greatsword with that piece of wisdom either). To that end he has focused on his ability to hit his target rather than attempt to maximize the damage he deals.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Froggod</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=File:Brannek.jpg&amp;diff=2182</id>
		<title>File:Brannek.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=File:Brannek.jpg&amp;diff=2182"/>
		<updated>2006-01-03T21:36:18Z</updated>

		<summary type="html">&lt;p&gt;Froggod: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Froggod</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=File:Qaxqiel2.jpg&amp;diff=2161</id>
		<title>File:Qaxqiel2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=File:Qaxqiel2.jpg&amp;diff=2161"/>
		<updated>2005-12-14T19:44:32Z</updated>

		<summary type="html">&lt;p&gt;Froggod: &lt;/p&gt;
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&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Froggod</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=Qaxqiel&amp;diff=461</id>
		<title>Qaxqiel</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=Qaxqiel&amp;diff=461"/>
		<updated>2005-11-27T06:12:55Z</updated>

		<summary type="html">&lt;p&gt;Froggod: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[media:qaxqiel.jpg|qaxqiel.jpg]]&lt;br /&gt;
&lt;br /&gt;
Qaxqiel is a level 1 [[Fighter]], level 5 [[Artificer]]&lt;br /&gt;
&lt;br /&gt;
Qaxqiel&#039;s parents were nomads. He never knew his father and his mother, Viahla was considered by many to be a lunatic, often telling anyone who would listen of the voices she heard on the wind, in the waters, beating through the earth. He spent most of his young years travelling with Viahla and grew up fast, forced to protect his mother from those that would take advantage of her. They moved from town to town, living like parasites, stealing just enough to survive.&lt;br /&gt;
&lt;br /&gt;
One day in particular, after a rainstorm and crossing the &amp;quot;border&amp;quot; from Drooam to Breland, Vialha had one of her many fits. A rather zealous Warrior and ardent follower of the Silver Flame (also returning from an excursion into the nation of monsters) took her maddening shouts for blasphemy and &amp;quot;ended&amp;quot; her suffering. Much to the suprise all involved, Qaxqiel did nothing.&lt;br /&gt;
&lt;br /&gt;
Left to his own devises, he spent some time as a blacksmith&#039;s apprentice in Breland, but found that his attention always wandered, and he began to think that he was hearing the same &amp;quot;whispers&amp;quot; his mother had.&lt;br /&gt;
&lt;br /&gt;
He travelled for some time, taking odd jobs, both honest and no, learning what he could and finally settling for some time with a mercenary company, The Blackeyed Bandits. At first they were confused by his apparent apathy, but his natural strenghts and quick wit made him a valuable asset. Although not known for their stability of membership, they did get the job done, and were quickly hired as a strikeforce opposing the Karnathi forces in an attempt to secure a foothold in the wilds of Karnath.&lt;br /&gt;
&lt;br /&gt;
The battle would probably been over quickly, but an avalanch closed off the escape route for both sides, and although the Karnathi&#039;s had the home turf advantage, fortune did not seem to be on their side. Both groups took heavy losses, but the training and strategies of the Karnathi forces was superior, and Qaxqiel&#039;s company was torn to pieces when the endurance of The Blackeyes finally ran out, and they made a last ditch charge.&lt;br /&gt;
&lt;br /&gt;
The Karnathi forces, secure in their victory (and not knowing there was a survivor) left the battlefield.&lt;br /&gt;
&lt;br /&gt;
It was not till 3 days into their journey back home that a scout sighted someone following them.&lt;br /&gt;
&lt;br /&gt;
The leader of the group, a young member of house Deneith rode with two of her best to meet him.&lt;br /&gt;
&lt;br /&gt;
Beaten and bloodied, and near dead Qaxqiel told them that he was worth more to them alive. Something in his eyes, (or perhaps it was magick?) convinced the Karnathi leader to take him on as a prisoner, and it later paid off when he actually joined their side (even chained) and helped defeat a group of gnoll raiders that ambushed them on the way back to their camp.&lt;br /&gt;
&lt;br /&gt;
A tenuous friendship was formed between the Karnathi and the Vagabond, and he eventually followed her to Sharn, and joined the &amp;quot;collection agency&amp;quot; formed there. It was in these early days that he began to follow in his interest in the shape and form of things. He found he had a natural talent for building things, as if he could see how the pieces came together and how they could be taken apart.&lt;br /&gt;
&lt;br /&gt;
After working with objects for a short while, Qaxqiel is becoming curious with the workings of living things and his sucess with the creation of his homonculous, Dross, has cemented his interest.&lt;br /&gt;
&lt;br /&gt;
Slowly, over the last few adventures, Qaxqiel has become a bit more social and inquistive. He often finds himself staring at people, examining every detail, storing it for consideration later.&lt;/div&gt;</summary>
		<author><name>Froggod</name></author>
	</entry>
	<entry>
		<id>https://www.lapsedatheist.com/wiki/index.php?title=File:Qaxqiel.jpg&amp;diff=1580</id>
		<title>File:Qaxqiel.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.lapsedatheist.com/wiki/index.php?title=File:Qaxqiel.jpg&amp;diff=1580"/>
		<updated>2005-11-27T06:09:42Z</updated>

		<summary type="html">&lt;p&gt;Froggod: Qaxqiel, fighter/artificer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Qaxqiel, fighter/artificer&lt;/div&gt;</summary>
		<author><name>Froggod</name></author>
	</entry>
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